Tuesday 30 October 2007

Todays lesson Tuesday the 30th

Today we had our weekly group meeting with Jarred at 2PM.
Normally I don't bother to write about these little meetings as they generally seem to have gone well so far and no concerns were raised so there was never anything to say about them.

Well.. todays lesson didnt go so well after all.. ( T_T)M

Jarred noticed some flaws within our groups working method, he noticed that more work has CURRENTLY been done on the outside of the machine then on the inside.
Jarred seems concerned that were focusing so much on the outside of the commercial that no focus seems to be on the inside section, and the inside is the most important of the 2 parts of course.

We appear to have a strange work method.. were running pretty much on Schedual work wise so far, with one or 2 smaller exceptions, Character modelling seems to be getting along well enough afterall and storyboarding seems to be great but somehow were not exactly on track as we hadnt really come to a final idea until today

Jarred said "So do you lot just give eachother a hard time and then hand in the work on time?is this how you guys always work?" i think thats a rather interesting insight into the way we work,, Because we dont seem to really give eachother any positive critisism in our work, we just either dont speak or we insult and order eachother about and somehow the work seems to be getting done..(Though obviously this method isnt as sucessful as we thought as were slipping slightly behind schedual with it)

So after speaking to Jarred for quite some time we all began to notice where we stood within the group.. were all stubborn and none of like admiting that we might be wrong but we seem to have learnt from the mistakes and now were somehow ABOVE track work wise again.

Rui (Faceless) began storyboarding the outside section of the cola machine and he has also only got the animation left to do on that section, James has moddeled a cog (Which he seemed to be think was super impressive eventhough its taken him days to model something that takes me only 20 minutes on and off) but he also moddeled his crane thing aswell and me and him came to a FINAL DEFFINITIVE script today.

We sketched it out on paper and we all agreed that it is what were after, il do the Blockout of that animation over this weekend seeing as james is working (though its mainly because im fast) ad then il show you both on monday and see if anything needs to be changed, its pretty simple i just need to inhabit the world with characters.

me and Louis also discussed an easier way to do the beginning of the inside of the machine by using a swipe card instead of a coin( the coin would require more texture and animation work) so were gonna discuss that idea more, it should only be shown for one second anyways so il most likely model that section once ive done the blockout of the rest of the sequence.

Unfortunatly one of James's characters has suffered an unfortunate incident.. me and james opted to fire his 4 legged character from the story as it was becomming too complicated for me to model texture animate and rig it (It was overall complicated to complete within the timescale i had set myself).
James character has not been forgotten just not included in the Project.

One more thing:

Me and Louis completed the design of the cola icon for "Ikenai Cola" so thats one thing we can now rest easy about i guess.

Tsukasa (Dan) out ( $_$ )

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