Friday 2 November 2007

Chosen theme

Okay, so we've done alot of talking about what were doing, and what we've referencd and how we secretly want to kill each other. But we havent said anything definitive of the theme were utilizing for this animation.

Our animation is in two parts,sort of... Two worlds to be more specific. The outside world, the world me and you might recognize as the real world, and then the inside world. the Inside world being a world where life and activity isn't something that comes to mind when you think "Drink vending machine."

The outside world right now is pretty much decided it will represent the real world, stylized of course. with more straight forward happenings. the outside world isn't in the animation for an extended period of time however, so it isnt the most detailed thing in the whole world. SO the THEME if one had to say the outside world had a theme was, a small compact modern day world, with a twist of "tomorrow."

The Inside World,the inside world is where the magic of the animation begins, or at least so we hope. we are pushing our idea and animation skill into this part of the animation, the inside world is in current concept a mixture between the natural world and industrial technology. kind of a steam punk feel with a mixed natural landscape, something you would NOT come to find inside of a cola machine.


Characters within the animation, adding to the thematic elements


Inside world
Dan really wanted the Lemmings for the characters on the inside, but in the end that would have been hard to pull off, and wouldn't have been original. the inside world's characters are unique, and are inspired by those green haired 8 bit blue sweater wearing suicidal bastids in order to execute our animation. it adds to the theme of the inside owrld, the creatures we are going to be using are creatures that one would assume would live in a natural environment however they work and know the machinary inside kind of like how lemmings were assigned tasks. those little guys work hard in order to push that bottle of drink on out to the customer.

Outside world
Outside world is simple, the time the outside world will be in the animation is short, so short that character designing has been put off for it. however if time is on our side id like tomodel as many people for the city scene as possible, modeling is one of my favorite things to do, maybe because it caters to my inability to finish things, haha. i can keep creating and just keep adding, never finishing till i get bored of it. the characters i have in mind are like the character concepts pasted up onto the blog, simple people, that don't necessarily have to be moving much. i want lots of people!.. or should i make it lots of sound to hint at lots of people? hmm hmm. (~,O)

-FacelessRed

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