Tuesday, 6 November 2007

James Trax Editor

EVERYONE LOOK.

This is james animation test.

For whatever unknown reason he hasnt posted this test in a week so i thought id post it fo rhim

But this should boost a bit of moral hopefully. Considering im sure this was James's 1st time using the trax editor i think he has done considerably well.. me.. i still have no idea hwo to sue the trax editor, Rui any chance you could teach me how sometime soon?

Thats all

Dan Tsukasa Out

Monday, 5 November 2007

Randomness

Well the title to this post seems a bit random but i suppose thats because i dont have any one SINGULAR good reason to write this post.

James where were you today? We were supposed to check on the progress and i was supposed to UV map and texture your model so far.
Oh well its tuesday tomorrow and thats our designated day to be in so i guess i'll have to do it then if you even show up that is...
Try and notify us when your gonna be in college and when your not though please as if one of us doesnt show up when needed it kinda throws the whole "organisation" thing out of the window deshou?

Well anyways a small update that happened today.
Me and Rui (Louis) discussed the different camera angles in the scenes and implimented them into the opening section of the animation, I suggested a few useful things and he seemed to like the idea as it required less animation (Choosing our angles wisely can make things much easier on us.. too many whide shots mean more moddeling and more animation overall and if it doesnt help th feel or add to the grade then whats the point eh?).

Thats all for the update.. I understand more of what to do for Dan Dali's project now so i can organise my time more efficiently now and get much more work done.

Working on the UV's for james model at the moment everyone i'll
post something about it later on once it looks good enough hopefully.

Dan Tsukasa out \( ^+^ )/

Friday, 2 November 2007

Basic layout

Me and James created this base layout the other day.
Considering we have started moddeling the stuff and animating it we seem to be slightly behind on the "written" side of things.
Ive noticed we seem to keep making things (ie: me with james character) but not actually joptting down the ideas as we go along.
Its now an hour away from the summative and its now too late for us to correct this error in our work methods.
Here is at least one thing thats important to us all.
A basic layout.
It looks basic i know ( T_T") but it took a while to generate the ideas in the correct order and it took a fair ammount of discussion.
.
We can discuss work further after the deadline.
I personally have to work on Dan Dali's and i know Rui (Faceless) does aswell, so we might not be able to work as fast over the next 3 days so i appologise for that in advance.
Sorry james, but jsut continue to model as you are now and then I will be able to catch up in 4 days of your work in about 4-6 hours i think.
Thats all for today

Tsukasa (Dan) out (^ _ ^)/~~サヨナラ

Chosen theme

Okay, so we've done alot of talking about what were doing, and what we've referencd and how we secretly want to kill each other. But we havent said anything definitive of the theme were utilizing for this animation.

Our animation is in two parts,sort of... Two worlds to be more specific. The outside world, the world me and you might recognize as the real world, and then the inside world. the Inside world being a world where life and activity isn't something that comes to mind when you think "Drink vending machine."

The outside world right now is pretty much decided it will represent the real world, stylized of course. with more straight forward happenings. the outside world isn't in the animation for an extended period of time however, so it isnt the most detailed thing in the whole world. SO the THEME if one had to say the outside world had a theme was, a small compact modern day world, with a twist of "tomorrow."

The Inside World,the inside world is where the magic of the animation begins, or at least so we hope. we are pushing our idea and animation skill into this part of the animation, the inside world is in current concept a mixture between the natural world and industrial technology. kind of a steam punk feel with a mixed natural landscape, something you would NOT come to find inside of a cola machine.


Characters within the animation, adding to the thematic elements


Inside world
Dan really wanted the Lemmings for the characters on the inside, but in the end that would have been hard to pull off, and wouldn't have been original. the inside world's characters are unique, and are inspired by those green haired 8 bit blue sweater wearing suicidal bastids in order to execute our animation. it adds to the theme of the inside owrld, the creatures we are going to be using are creatures that one would assume would live in a natural environment however they work and know the machinary inside kind of like how lemmings were assigned tasks. those little guys work hard in order to push that bottle of drink on out to the customer.

Outside world
Outside world is simple, the time the outside world will be in the animation is short, so short that character designing has been put off for it. however if time is on our side id like tomodel as many people for the city scene as possible, modeling is one of my favorite things to do, maybe because it caters to my inability to finish things, haha. i can keep creating and just keep adding, never finishing till i get bored of it. the characters i have in mind are like the character concepts pasted up onto the blog, simple people, that don't necessarily have to be moving much. i want lots of people!.. or should i make it lots of sound to hint at lots of people? hmm hmm. (~,O)

-FacelessRed

Production schedual 2

production schedual for november. ill write it here till i can get a proper program to do one in. also i've included whom i think should be doing what

November 1st - 2nd

work on character modeling (done) FacelessRed(Louis) and Tsukasa(Dan)
environment modeling exteriors(done) FacelessRed(Louis)
interior cola machine modeling(progressing) RedHare (James)
Begin animation "Block out"(dan Louis James)
Update blogs accordingly and cover the
criteria check emailed to us.)Done) FacelessRed (Louis)


november 7th - 14th
work on final animation - (all of us)

November 15th - 17th

animation check, and model checks. FacelessRed (louis)
(list whatever changes we want to change and write down what we dont like , blog it possibly)

November 18th Onwards

-finalize all changes and then act upon them. ---tsukasa & facelessred (dan, Louis)
-music and sound--- FacelessRed(louis)
-Texturing / texturing tweeking. Tsukasa(dan) on interiors and FacelessRed(louis) on exteriors
-camera testing facelessRed, Tsukasa, redHare (louis, dan, james)
-Rendering - FacelessRed, Tsukasa, RedHare (louis, dan, james)
-editing video -- FacelessRed(Louis)

- FacelessRed

Thursday, 1 November 2007

Simple Script

Okay, so we needed to put up our simple script so i typed up what we came up with. here it be's!


-Simple Script-

Scenes Opens up In a city. A modern city with a few futuristic elements to it.

People walk by camera, distant car horns honk and general hustle and bustle.

car pulls up from a little way away. Car door opens up. Girl / man steps out.

person walks over to the nearby cola machine, and puts in Money (coin?)

Music starts up.

camera following into the inside view of the drink machine.coins tumbles into machine and
activates a switch within the machine.

this switch releases the empty drink bottle onto a conveyer belt.

the drink is then carried through a different kind ofworld within the inside of the machine which is seemingly controlled by small creatures.

the drink will work its way through our “machine’s” environment till it reaches the outside world.

Which it is then taken by the person in the opening of the shot and the person drives off happilly.

- FacelessRed

Tuesday, 30 October 2007

Todays lesson Tuesday the 30th

Today we had our weekly group meeting with Jarred at 2PM.
Normally I don't bother to write about these little meetings as they generally seem to have gone well so far and no concerns were raised so there was never anything to say about them.

Well.. todays lesson didnt go so well after all.. ( T_T)M

Jarred noticed some flaws within our groups working method, he noticed that more work has CURRENTLY been done on the outside of the machine then on the inside.
Jarred seems concerned that were focusing so much on the outside of the commercial that no focus seems to be on the inside section, and the inside is the most important of the 2 parts of course.

We appear to have a strange work method.. were running pretty much on Schedual work wise so far, with one or 2 smaller exceptions, Character modelling seems to be getting along well enough afterall and storyboarding seems to be great but somehow were not exactly on track as we hadnt really come to a final idea until today

Jarred said "So do you lot just give eachother a hard time and then hand in the work on time?is this how you guys always work?" i think thats a rather interesting insight into the way we work,, Because we dont seem to really give eachother any positive critisism in our work, we just either dont speak or we insult and order eachother about and somehow the work seems to be getting done..(Though obviously this method isnt as sucessful as we thought as were slipping slightly behind schedual with it)

So after speaking to Jarred for quite some time we all began to notice where we stood within the group.. were all stubborn and none of like admiting that we might be wrong but we seem to have learnt from the mistakes and now were somehow ABOVE track work wise again.

Rui (Faceless) began storyboarding the outside section of the cola machine and he has also only got the animation left to do on that section, James has moddeled a cog (Which he seemed to be think was super impressive eventhough its taken him days to model something that takes me only 20 minutes on and off) but he also moddeled his crane thing aswell and me and him came to a FINAL DEFFINITIVE script today.

We sketched it out on paper and we all agreed that it is what were after, il do the Blockout of that animation over this weekend seeing as james is working (though its mainly because im fast) ad then il show you both on monday and see if anything needs to be changed, its pretty simple i just need to inhabit the world with characters.

me and Louis also discussed an easier way to do the beginning of the inside of the machine by using a swipe card instead of a coin( the coin would require more texture and animation work) so were gonna discuss that idea more, it should only be shown for one second anyways so il most likely model that section once ive done the blockout of the rest of the sequence.

Unfortunatly one of James's characters has suffered an unfortunate incident.. me and james opted to fire his 4 legged character from the story as it was becomming too complicated for me to model texture animate and rig it (It was overall complicated to complete within the timescale i had set myself).
James character has not been forgotten just not included in the Project.

One more thing:

Me and Louis completed the design of the cola icon for "Ikenai Cola" so thats one thing we can now rest easy about i guess.

Tsukasa (Dan) out ( $_$ )